using System;
using ns27;

namespace Triton.Game.Mapping
{
	[Attribute38("PlayMakerAnimatorStateSynchronization")]
	public class PlayMakerAnimatorStateSynchronization : MonoBehaviour
	{
		public int LayerIndex => method_2<int>("LayerIndex");

		public bool EveryFrame => method_2<bool>("EveryFrame");

		public bool debug => method_2<bool>("debug");

		public int lastState => method_2<int>("lastState");

		public int lastTransition => method_2<int>("lastTransition");

		public PlayMakerAnimatorStateSynchronization(IntPtr address, string className)
			: base(address, className)
		{
		}

		public PlayMakerAnimatorStateSynchronization(IntPtr address)
			: this(address, "PlayMakerAnimatorStateSynchronization")
		{
		}

		public void Start()
		{
			method_8("Start");
		}

		public void Update()
		{
			method_8("Update");
		}

		public void Synchronize()
		{
			method_8("Synchronize");
		}
	}
}
